000 02437nam a2200313 i 4500
003 OSt
005 20251211175423.0
008 251211t20252025nyuaeo gr 001 0 eng d
020 _a9781032528878
_qhardback
_cRM 1,087.50
040 _aPPAK
_beng
_cPPAK
_erda
082 0 4 _a794.8457
_223
090 0 0 _a794.8457
_bARC
_dR
245 0 0 _aArchitecture and videogames :
_bIntersecting Worlds /
_cEdited by Vincent Hui, Ryan Scavnicky and Tatiana Estrina
264 1 _aNew York :
_bRoutledge,
_c2025
264 4 _c©2025
300 _axv, 374 pages :
_billustrations, plans, photographs ;
_c25 cm
336 _atext
_2rdacontent
336 _astill image
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
504 _aIncludes bibliographical references and index.
520 _a"This book explores and affirms the emergent symbiosis between video games and architecture, including insights from a diverse range of disciplines. With contributions from authorities in both architecture and videogame industries, it examines how videogames as a medium have enlightened the public about the built environments of the past, offered heightened awareness of our current urban context, and presented inspiration and direction for the future directions of architecture. A relatively nascent medium, videogames have rapidly transitioned from cultural novelty to architectural prophet over the past 50 years. That videogames serve as an interactive proxy for the real world is merely a gateway into just how pervasive and potent the medium is in architectural praxis. If architecture is a synthesis of cultural value and videogames are a dominant cultural medium of today, how will they influence the architecture of tomorrow? Heavily illustrated with over 200 images, the book is split into seven sections: Cultural Artifacts, Historic Reproduction, Production Technologies, Design Pedagogy, Proxies and Representation, Bridging Worlds, and Projected Futures. The definitive resource on consolidating these interconnected fields, this book will mobilize the current generation of designers to explore and advance this synthesis"--
_cProvided by publisher.
650 1 0 _aArchitecture and recreation.
650 2 0 _aArchitecture
_xVideo games.
700 1 _aHui, Vincent,
_eeditor.
700 1 _aScavnicky, Ryan,
_eeditor.
700 1 _aEstrina, Tatiana,
_eeditor.
942 _2ddc
_cB
999 _c202123
_d202123