000 01446nam a22003371ib4500
999 _c174397
_d174397
003 OSt
005 20191013124603.0
008 190919s2019 mnuao||br|||| 001 0 eng d
020 _a9781626178335
_cRM 106.50
_qhardback
040 _aPPAK
_beng
_cPPAK
_erda
082 0 4 _223
_a005.13
090 0 0 _a005.13
_bNOL
_dK
100 1 _aNoll, Elizabeth,
_eauthor.
245 0 0 _aCoding in computers /
_cby Elizabeth Noll.
264 1 _aMinneapolis, MN :
_bBellwether Media,
_c2019.
300 _a24 pages :
_bcolor illustrations, photographs ;
_c24 cm.
336 _2rdacontent
_atext
337 _2rdamedia
_aunmediated
338 _2rdacarrier
_avolume
490 1 _aCoding is everywhere.Blastoff! readers.
504 _aIncludes bibliographical references (page 23) and index.
505 _tCoding in computers
_tThe history of coding in computers
_tHow does coding work in computers?
_tGlossary
_tTo Learn More
_tIndex
520 _a"Relevant images match informative text in this introduction to coding in computers. Intended for students in kindergarten through third grade"
_cProvided by publisher.
521 1 _aAge 5-8.
521 2 _aK to Grade 3.
526 _aAccelerated Reader
650 1 0 _aProgramming languages (Electronic computers)
_vJuvenile literature.
800 1 _aNoll, Elizabeth,
_tCoding is everywhere.
_pBlastoff! readers.
830 0 _aCoding is everywhere.
_pBlastoff! readers.
942 _2ddc
_cB