000 01939nam a22002897i 4500
999 _c170254
_d170254
003 PPAK
005 20181121124822.0
007 ta
008 181121t2014 my ap||e 6||| 001 0 eng d
020 _a9781608873173
_cRM83.90
_qhardback
040 _aPPAK
_beng
_cPPAK
_erda
082 0 4 _223
_a791.4334
090 0 0 _a791.4334
_bFRI
_dR
100 1 _aFriedman, Jake S.,
_eauthor.
245 1 0 _aTHE ART OF Blue Sky STUDIOS /
_cWRITTEN JAKE S. FRIEDMAN
264 1 _aSan Rafael, California :
_bInsight Editions,
_c[2014]
264 4 _c©2014
300 _a301 pages :
_billustrations (chiefly color) ;
_c34 cm
336 _2rdacontent
_atext
337 _2rdamedia
_aunmediated
338 _2rdacarrier
_avolume
520 _aOver the past 15 years, 20th Century Fox and Blue Sky Studios have revolutionized computer animation with some of the most beloved movies of all time, from their initial success with "Ice Age" in 2002 to hits like "Robots, Rio, Dr. Seuss' Horton Hears a Who!, Epic, " and the four "Ice Age" sequels. For the first time, this deluxe coffee-table book tells the remarkable tale of Blue Sky's success, from its origins as a live-action visual effects company to its partnership with 20th Century Fox and reinvention as a driving force in the world of computer-generated animation. With exclusive access to Blue Sky's archives and the exceptional artists who have made characters like "Ice Age's" Scrat and "Rio's" Blu and Jewel household names, this book takes an in-depth behind-the-scenes look at one of animation's greatest success stories. Featuring never-before-seen concept art, early sketches, stunning stills, and other unique visuals, "The Art of Blue Sky Studios" delivers the complete illustrated history of this outstanding creative force in computer-generated animation.
650 1 0 _aAnimation (Cinematography)
650 2 0 _aArt in motion pictures
650 2 0 _aComputer animation
942 _2ddc
_cB